Even a basic 360 panorama is at least 8k wide (and obviously better camera, moar pixels). Here’s one straight from Unity Skybox shaderĪt this point you have something functional that will impress a lot of people, but only took you a few hours to make, but we can do a little better right? One of the bigger limitations on phones is the max texture size is usually limited to 4k. But that’s not super performance friendly and we want to be able to draw some floating UI over this. If you wanted to you could just stick in on an outside in sphere, center it over the camera and your done. There’s definitely better stitching from the Gear 360 and it’s even more noticeable in VR, but the Photosphere is definitely ‘good enough’ for a DIY project. I picked up a Samsung Gear 360 (gen 1) for about $80 and a decent cardboard-like viewer from 5 Below but you could take a photosphere with the Google camera app and use a literal cardboard viewer (a lot of booths give them away at trade shows). We basically only need two things to make ourselves a little VR tour, (other than time and a little computational elbow grease) A 360 image(s) and a viewer. Also if you use the Google Cardboard plugin in Unity it’s super easy. I’m gonna start of with the warning that the source code for this one isn’t available since I built it on company time, but I’ll give an overview of the basics I went through. The history of that lamp on that table isn’t as meaningful in a book, but it’s also maybe not something that everyone on every tour cares about. We all live near cool places with cool stories right? And sometimes those stories are very physically connected.
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